matte painter | concept artist

PI_Master_web

686

January 1, 2016 • Uncategorized

StarCraft II: Legacy of the Void

MAX | VRAY | WORLD MACHINE | PHOTOSHOP

This is the opening shot of the StarCraft II: Legacy of the Void cinematic, a lot of destruction on this one. Terrain was modeled using World Machine, then brought into Max and textured with added displacement. The arms were provided by the environment modeling team as a base mesh, I then went in and added all the destruction and details to give it scale, I then textured it in Max. Everything was rendered using Vray and some Photoshop paint in the end to bring it all together.

WoW_WarlordsofDraenor

291

January 1, 2016 • Uncategorized

World of Warcraft: Warlords of Draenor

3D Max | Vray | World Machine | Zbrush

Collaboration with Fabio Zungrone

Draenor_MattePainting_01

383

December 31, 2015 • Uncategorized

World of Warcraft: Warlords of Draenor

3D Max| Vray | World Machine

Collaboration with Fabio Zungrone

MP_01_1

840

December 30, 2015 • Uncategorized

Palace

MAYA | MAX | VRAY | PHOTOSHOP

In this video tutorial we go through the entire process of the 3D matte painting workflow. I begin with designing a composition and then get into creating a mood through lighting design. We then go into the modeling process covering how to model the scene keeping in mind that texturing painting will help us achieve most of our look so we don’t over-model our scene unnecessarily.We’ll then go into scene layout and blocking in our scene using our concept as a guide. Creating all our elements and populating the scene with vegetation, people, props and lights. We’ll cover Vray shaders, setting up our lights, creating water, fog and atmosphere and finally rendering out passes that we will use to bring our painting to final, giving us full control of every aspect of the painting.

MP_INDIA

494

December 30, 2015 • Uncategorized

India

MAX | VRAY

Collaboration with Fabio Zungrone

Master_CY_MP_4K

275

December 29, 2015 • Uncategorized

Courtyard

MAYA | VRAY | PHOTOSHOP

 

MoP_01

156

December 28, 2015 • Uncategorized

World of Warcraft: Mists of Pandaria

PHOTOSHOP

D3_RoS_01

189

December 27, 2015 • Uncategorized

DIABLO III : Reaper of Souls

MAX | VRAY

3D matte painting shot done for the Reaper of Souls Cinematic at Blizzard Entertainment.

D3_MP_02

148

December 26, 2015 • Uncategorized

DIABLO III : Reaper of Souls

MAX | VRAY

3D matte painting shot done for the Reaper of Souls Cinematic at Blizzard Entertainment.

HoS_BoxArt

161

December 25, 2015 • Uncategorized

StarCraft II: Heart of the Swarm

PHOTOSHOP

Characters and creatures created by the amazing Blizzard Cinematic team.